Almost 8 years ago, I started creating apps for the iTunes App Store. It was a grueling process. Iād have to wait weeks, just so Apple could reject my app. But now, things are much different. Now, Apple rejects my apps at a much faster rate.
After figuring out the changes to WKWebView, iOS changes and macOS changes, I was able to get both the Mac and iOS versions of āCircles with Grandmaā approvedā¦
Circles with Grandma is a game thatās based on a Pencil and Paper game I played as a kid. Itās also an example of a Hype-to-app approach to app development ā design once, launch to multiple platforms.
ā¦a tutorial about Circles with Grandma was added to the book. At 32 pages, itās the biggest chapter in the book by far. It covers a lot of ground though.
Since itās such a big part of the book, I figured that Iād update the game. The idea was to make it a universal purchase. That should only take me a couple of hours ā right?!
I started around 7:30 am⦠skipped breakfast⦠just worked for four hours straight. I still wasnāt done. I tried again in the afternoon. Another couple of hours later, the updates are finally in review. Screenshots problems, notch problems, Xcode build issues, browser issues, sound issues⦠https://forums.developer.apple.com/thread/121822 ā¦JavaScript issues, settings/preferences issues ā and this was supposed to be an āeasyā project.
Thatās why itās such a great lesson in web and app development!
ā¦but I think if I had to do this again, it wouldnāt be on the App Store. It would be made of wood, the circles would be ball bearings, and the game would sold on Etsy.