Thanks for the suggestion Lucky. I'll take any solution that gets results.
But for the sake of bettering my understanding the program I'll just throw this out there... I'm pretty sure you can dynamically change the Physics (body type) variables of a component (and so the container construct shouldn't be necessary).
If anyone is casually reading this thread, I'll just describe the setup briefly. Feel free to weigh in.
When a ceiling tile is tapped, a new timeline is started. The timeline has 3 animated properties:
- the tile 'opens' (resized)
- the tile fades (opacity)
- the physics (body type) of the letter directly above it changes from static to dynamic
This works in preview. The change from static to dynamic works very well and the letters go into free fall when the tile is tapped (I moved everything into view to test it). But it did not work on the iPad even when holding it up at 90 degrees (to eliminate the possibility that they are sliding off to the side after becoming dynamic).
I don't have an iPad so my testing process involves the unfortunate routine of heading into the teaching centre early and signing one out from resources. I'll try a demo with the letters moved down into view to see what they are doing.
Any comments or suggestions most welcome.