I am using symbolInstance.currentTimeInTimelineNamed(‘timelineName’).
If I run a log on console I get a differing time 1.0499954223633863 one time, 1.0899954223633863 another. because it varies, it is impossible to check with complete accuracy against the duration. In Flash there had been a method to call to get the currentFrameNumber. I am trying to create a similar method, as I always found it useful.
My client is making an image heavy animation, and I only want to pull the items in on the first instance of the scene. I have seen some elegant versions which make total sense but reload the images from the resources. I am showing the new images each frame and hiding the old images each frame, and it would make it much more elegant to use the frameNumber to do that.
Does that make sense?