Continuing with the 10-year plan, game #2 is now under construction. It’s finally at a state where other people can start looking at it.
This game has been done before, but I’m putting my own theme on it. Instead of water or fire, it’s going to be electrical. That explains the name. The goal is to get the electrical cable to go from one side to the other.
The artwork still needs work. Actually a lot of stuff still needs work. Yet, all of the tough programming is done. The game can detect a path from the left side to the right side. The pieces “disappear” when completed and then “new” pieces fall in from above. (They’re actually the same elements, just with the angle and background randomized.)
During the past few days, as I solved some of the really tough technical challenges, I was really happy. When the pieces properly fell into place, I cheered like I was at a sporting event. When you’re at a big game, that’s quite normal. But when you’re quietly working at your desk, and then a mighty yell erupts, it can be quite unsettling for those nearby. HA HA.
The plan is to finish the game this week. I don’t know if I’m going to hit that deadline, but I’m trying. I think that’s enough for today.
UPDATE 1/1/2018 – HAPPY NEW YEAR!
Heh, so no. The game isn’t ready yet. While it is quite playable now, and it looks very professional, it still needs more work to be a success on the iTunes App Store / Mac App Store. Since I put so much work into this project already, I don’t want to rush it.
One of the things I like most about the progress of this Hype project so far is… Hype. I believe that Hype has the potential bring back the golden age of Flash gaming – with HTML5 gaming. (If you’re not familiar with the history of Flash, there’s a nice video about it on YouTube.)
The only problem is that the average user would have no idea what software was used to create it. Unlike a typical Flash game, where it was easy to tell what software was used, there are no telltale signs this was made with Hype. It’s so far beyond what is typically done with the software. (If I’m remembering correctly, @jonathan said the software was made as an easy way to show photographs.)