Bone rigging tool for animating characters

Yep that’s correct but if you could swap with symbols and allow for swapping at symbol frames e.g.
Head swap for head_3/4 at frame 2 you could do very complex animation without having to draw in hype. It’s nice that you can swap with image assets but if I could organise those assets into a symbol then call for the symbol on key frame and then set that symbols time to the one which displays the right image I want I can control everything I like and still keep the symbol as the master reference.

And further if you could distort symbols if there’s any cross browser way to distort them that would be amazing