Bone rigging tool for animating characters

Heh, and I’m saying go try it.

It’s a lot of theoretical, but go do some testing before making bold suggestions. After ~25 years of web development experience, I’ve learned that adding too many libraries is a bad idea, as you tend to get slow and buggy code... that’s not even factoring security issues... and the extra weight of code that’s not needed.

I’ve done the work and I tested Matter.js... Is there a Physics API? 🤔 ...and that’s one of the longest running threads on this forum. It’s not lack of experience. I’m not sure it’s the library’s fault either. I just think it’s a tough fit for Hype, as some actions are simply incompatible. That kind of stuff tends to happen when you mix off-the-shelf code.

...and again, there’s no need to debate. It appears Tumult is working towards bones / joints.