I have several audio triggers along a playing timeline and each new sound either clips the older sound (Drum or cymbal hits) or loses the attack or beginning of the newly triggered sound, it’s on a mobile app, is this a limitation?
What happens when You play it on the Desktop?
AFAIK two simultaneous audio streams are not permitted (at least on iOS 10 or before) which would explain the clipping. I wouldn’t think the attack would be affected (single stream) unless perhaps there is some kind of latency issue.
Thanks, I guess if it’s not ‘fixed’ in OS11 I’ll have to try to shorten the files so it’s not as apparent.