[You need to add “Animation on vectors” in the categories of the forum.]
I wanted to create an animated Solar System with Hype and I realised that it is easy to move an object from point A to point B and then to change the line into a curved path.
But how to just select an object and a circle and make the object rotate following the path of the circle? I tried to open the circle or to find it's beginning, I tried to recreate a circle from a straight path, but that's A. complex B. not perfect.
I used another method with a “straight wire” that connects the Moon to Earth, and then a wire that connects the ‘Earth+Moon’ symbol to the Sun. It's OK if the orbits were perfect circles but they are not, they are elliptical. And this is were it requires a lot of additional work.
Can you please confirm that making an object to follow a path that we select separately is impossible?
The fact that applying morphing between paths / and / motion on paths via an obscure method of Copying and Pasting makes it odd, unintuitive and complicated but at least we can do nice things in Hype.
When I do step 7, regardless if I make a basic move from left to right or right to left,
When then I paste the Elliptic shape, it always rotate clockwise because it seems that the drawing order of an Elliptical shape in Hype is Top, Right, Bottom, Left.
But the Moon rotates counterclockwise if we look from the Top. Is there a feature in Hype to Reverse the path? I don't see it.
I tried to rotate the Ellipse on the Y axis but the Ellipse is then shifted slightly to the left.
It's because of the default Perspective effect with rotations.
I disabled it.
To solve the problem, I grouped everything and rotated Y 180%. But then I need to rotate the opposite way all graphic assets. Not the easiest way to do a Earth-Moon system.
Haha yes this can be taken quite far :). Though I do imagine you could take a linear timing function for the animation and just change it to curve a bit in the middle?
P.S. I don't think Hype's physics engine is going to support general relativity anytime soon!
To make a Solar System, we really need the ability to reverse direction of a path.
I created my demo file without taking that into account and then when it is finished I rotate individual elements when needed but for some planets it's complicated because of the moons.
Changing the position of a Persistent Symbol is enough to make it move on all Scenes without going inside the Symbol to do so.
Copying vectors from Adobe Illustrator and pasting them in Hype should also create selectable.editable anchor points.
Inverse the direction of a vector path.
Hitting Tab in the Inspector's fields selects the content the next field.
Using Up and Down arrows on the keyboard to change the values. With the Shift key, the increment is 10.
A shortcut or button to center the scene.
No 3D perspective should be the default, but possible to enable it with an option.
Selecting and moving the Transformation Origin Point should be done all the time when the object is selected and not only when we click in the field and without the Cmd key.
Just as a point of clarification - holding the command key is Transform Mode which changes controls for items that effect the transformation: scale, rotation, and transform origin. This is why it shows for this mode.
I've filed a todo item for a toolbar button. Thanks!