Progress Report (May 24, 2021)
I wanted to do weekly progress updates, but I've been so busy that I didn't notice when seven days had passed. So, 14 days later, here's what's new.
Table of Contents
There are 86 scenes in the project.
0 "Cover"
1 "Intro"
2 "Foreword"
3 "Section I β Getting Started"
4 "Chapter #1 β Installation"
5 "Chapter #2 β Introduction"
6 "Chapter #3 β Elements"
7 "Chapter #4 β File Types"
8 "Chapter #5 β Planning"
9 "Chapter #6 β Inspector: Document"
10 "Chapter #7 β Inspector: Scene"
11 "Chapter #8 β Inspector: Metrics"
12 "Chapter #9 β Inspector: Element"
13 "Chapter #10 β Inspector: Typography"
14 "Chapter #11 β Inspector: Actions"
15 "Chapter #12 β Inspector: Physics"
16 "Chapter #13 β Inspector: Identity"
17 "Section II β Animation"
18 "Chapter #14 β Timelines"
19 "Chapter #15 β Layers"
20 "Chapter #16 β Properties and Keyframes"
21 "Chapter #17 β Timing Functions"
22 "Chapter #18 β Capo"
23 "Chapter #19 β Timeline Actions"
24 "Chapter #20 β Multiple Timelines"
25 "Section III β Hype Pro"
26 "Chapter #21 β Going Pro"
27 "Chapter #22 β Grid System"
28 "Chapter #23 β Symbols"
29 "Chapter #24 β Persistent Symbols"
30 "Chapter #25 β Responsive Layouts"
31 "Chapter #26 β Physics"
32 "Section IV β JavaScript"
33 "JavaScript Basics"
34 "Comments on Semicolons"
35 "Chapter #27 β Adding Code"
36 "Donβt Panic"
37 "External Editors"
38 "Chapter #28 β Parameters"
39 "Chapter #29 β Get & Set"
40 "Bouncing Explained"
41 "Saving"
42 "Chapter #30 β Scees"
43 "Chapter #31 β Timelines"
44 "Chapter #32 β Symbols"
45 "Chapter #33 β Drag Events"
46 "Section V β Examples"
47 "Chapter #34 β Coloring"
48 "Grinding"
49 "Chapter #35 β Sliding"
50 "Shuffling"
51 "Chapter #36 β Picturing"
52 "Indexing"
53 "Chapter #37 β Timing"
54 "Chapter #38 β Navigating"
55 "Arraying"
56 "Section VI β Publishing"
57 "Chapter #39 β Testing"
58 "Chapter #40 β Browser Support"
59 "Chapter #41 β Export"
60 "Chapter #42 β Advanced Export"
61 "Chapter #43 β Export Scripts"
62 "Chapter #44 β Widgets"
63 "OAM Widget / WordPress"
64 "Chapter #45 β Hype-To-App"
65 "Chapter #46 β Hype-To-Home"
66 "Section VII β Advanced Design"
67 "Chapter #47 β Dark Mode"
68 "CSS Variables"
69 "Chapter #48 β Accessibility"
70 "Chapter #49 β Presentation Mode"
71 "Keyboard Controls"
72 "Fullscreen Mode"
73 "Section VIII β Games"
74 "Chapter #50 β Jigsaw"
75 "Chapter #51 β Physics API"
76 "Chapter #52 β Circles with Grandma"
77 "Artificial Intelligence"
78 "Chapter #53 β Game Data"
79 "Chapter #54 β Jump"
80 "Collision Detection"
81 "Section IX β Hype Website"
82 "Chapter #55 β Building A Hype Website"
83 "Menu"
84 "Extra Bits"
85 "Conclusion"
I put a little extra work into making the Table of Contents swoosh in from the side.
If you're going to do something crazy like make a book with Hype, then it's important to plan ahead. I had to do a lot of clicking on those 86 scenes to position the Table of Contents properly. 
The reason this so difficult is that the book is highly responsive. There's been testing at various screen sizes. So much so, that I'm not sure what would be the optimal viewing size. As an example, I've been testing at 320 pixels wide. Heh, I thought that was a dead screen size, but Apple still sells the iPod Touch... https://www.apple.com/ipod-touch/specs/ ...and split-screen sizes on the iPad are cool.
Dynamic Controls
With the Automatic Columns feature, the scrollbar changes location from vertical to horizontal. That makes the left/right controls awkward. To solve this problem, the controls now adjust.

I'm not sure if swiping controls will be added, as this can interfere with cut-and-paste select. But wow, the keyboard controls are great... so lazy... especially with wide-screen columns.
What's Left?
There's still more testing to do. The book also needs a good read through, to find miscellaneous typos or errors.
The interactive elements still need to be added. I don't want to rush this part, since it's a big reason for the book's existence. I thought I would have been done by now, so it's going to be a busy week.
It still needs an App Icon too. A first attempt was made...
It was close. I'm liking the symbolism. Photics means the science of light, particularly in areas of water that is affected by sunlight. So, I like the watery coloring. Also, this matches the blueprint theme. The fishy animation is one of the best effects in the book. The swooshy animation trail kinda looks like a scripted lowercase letter "h". That's short for "Hype"... and this is a book about Hype 4.
Something's not sitting right though. Something's missing. 
Oh yeah, just add water...

Do You Like The App Icon?