Note that this came from a real-world project (a 60-second TV spot) in which I needed to simulate an orbiting dolly move using flat images – an interior shot of sliding shutter panels mounted over sliding glass patio doors. I was able to clone the background (small lake with houses), clone the patio/yard and build the outdoor fireplace (no need for a fire in this version). Additional realism was created by overlaying translucent png shadows on the sides of the fireplace and projecting from the fireplace across the patio surface. I also inserted simulated window reflections that moved in sync to create the impression of glass doors.
In this situation, the simulation had advantages over actual video, in that exterior light is far stronger than interior light and I could control this separately from the interior image layer.
This 3-D thing was an impromptu project. The plan was to simply show the motion of the sliding shutter panels but it was rather boring, despite having multiple angles and zoom levels. We needed some live camera movement for the start and finish to give it some life. We did not have a dolly system with us and, as this was intended to be a quick project, it was shot on a DSLR rather than using our big camera. In the end, the simulated 3-D orbit worked very well and, thanks to the distraction of flying logos and other overlaid content, no one could notice that it was a sim unless they had a good eye for spotting such things.
The original project was done using After Effects. I later created a Hype version as a test of concept.