I just copied and pasted the symbol into a new scene.
Yes the symbol properties will stay the same.
So you want to look at it from a different angle.
Use code to determine which password scene you are in.
Then in the code set the password to check to what ever is for that scene.
Also at the same time set the jump to scene name to the corresponding correct password scene. ( I assume different for each person)
I have incorporated the back to last scene code that @Daniel created for use but used my Auto Title Scene code idea to watch for all scene unloads rather than add a call for each scene individually.
The keyboard already scrolls up on exit. I originally did this because if I left it down the click for the re-try button would also (not sure why) click a key on the keyboard when returning back.
So I had the keyboard go back up on exit and then come back down again. This stopped the key being clicked.
I have removed the behaviour trigger that dropped the keyboard back down after retry.
And I thought I had already set the code before to wipe the old attempt. But I must have forgot to add the extra line to do that which is just setting the textaera’s value to “”
thisName.value = "";
All of this is probably just one way of doing this and the simplest I could think of.
pswdTest.hype.zip (98.6 KB)