Physics Mini Templates for Tumult Hype 4

Well, yeah. Ha ha. That’s how you sell books.

I could have done that… and I did… I switched it back to the “Physics” thread. It’s a party. Everybody be happy. Let’s just say my plans for the Hype 4 book are… even better. These templates can be teasers.

1 Like


TANK, load the jump program

This project probably won’t make it into the book, so I figured that I’d post it here. It’s from the beta. It was used for testing. It was the turning point, when it was proven that Hype 4 could be used to make games. (20.1 KB)

Nah, it’s just going to be one big book. HA HA. :grin:


it’s been a great template … still is :slight_smile:



Neo: What are you trying to tell me? That I can dodge bullets?
Morpheus: No, Neo. I’m trying to tell you that when you’re ready, you won’t have to.

 function ppbTS(e, t) {
      Matter.Events.on(hypeDocument.getElementProperty(e, 'physics-engine'), 'afterUpdate', function (event) {
           hypeDocument.getElementProperty(e, 'physics-engine').timing.timeScale = t;


Online Example

Notes — Whoa! :scream_cat:


I’m reconsidering putting the “Jump” template into the book. What do you think?

Should there be a chapter dedicated to the “Jump” template?

  • Yes! :slightly_smiling_face:
  • No! :rage:

0 voters

Yeah, the "Jump" template has to go in the book now. It's got wall jumping.


I think it's pretty clear now. You can make games with Hype. That was the mission I set out to achieve with the book. This clinches it.

UPDATE: Firefox support was terrible. The template was updated to better support that browser.

ANOTHER UPDATE: Wow, if I would have made simplistic controls like this — ten years ago — I'd probably be rich by now. The template now has touch controls. Swipe left / right to move, swipe down to stop, tap to jump.

YET ANOTHER UPDATE: There's a nice discussion about this template here...