I’m leaning towards customData
and initializing it to {}
in the Hype Runtime.
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Fantastic! Man, that’s a lot of hard work; my hat’s off to you just for that! I played 4 times and had some cool, retro fun. As with others skipping the instruction screen would be cool. As well, including the events that conclude the game in the instructions would also be nice. I’m guessing it’s nine or more commandos that overtake the turret?
Another great addition to the retro series!
Bravo!
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Thanks! Really appreciate the feedback
the movement of the bunker cannon is right slow. I’d have more fun if it’ll react/move faster …
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