I'm not sure. Do you mean collision detection? I think there was some discussion about that in another thread.
Ah, yeah... it was your thread... Elements hitting each other with Physics - #2 by MrAddy
...but didn't someone figure out how to add scoring to the pinball example?
So, we know that Hype is being conservative about adding Physics settings. It's not really a game development platform, but it could be.
Here's what I learned so far today...
- The "Include in document head" feature is nice. I went to manually add the head code after dragging matter.js into my Hype project – but it was already there.
- I played with the matter.js "getting started" code, by putting it in a Hype element, and the matter.js box was pushed below the Hype area. This suggests that mixing matter.js and Hype is not so straightforward.
- I tried using the "getting started" code without loading a separate matter.js file. If Hype physics is based on matter.js, shouldn't it already be there? Well, nothing happened. Perhaps the matter.js is highly customized. Perhaps it has a different name, hidden in the letter scheme. The next step is to try and see if the words "Engine", "World" or "Bodies" are used.