Ideas For Hype 5 Features…

On GitHub it was said, This can help with reducing bodies passing through each other in many cases. The word “Help” does suggest it's not a definitive fix to this problem, but the demo shows a dramatic improvement…

https://brm.io/matter-js/demo/#substep

I filled it with lots of tiny bodies and they rarely went through the stick. When I thought that one of the bodies did go through the stick, I had trouble seeing it happen again to confirm it was actually happening — but even AAA video games have trouble with perfect collision detection.

Just see the Backwards Long Jump in Mario 64. :smile:

It seems to help A LOT! :hushed:

Just look at the current state of Hype…

Stick-Test.zip (10.9 KB)

The square goes right through the stick with just some basic gravity.

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