Hype3D (and minimum word-counts for titles is pretty silly)

Our main company goal is to build tools for bleeding-edge web technologies. WebGL definitely qualifies, and it is something I’ve also thought might be a good area to get into. At the same time, I’m not really sure what the best contributions would be - many of the existing tools (Unity/Unreal) I believe have WebGL export options and they are very mature. So we’ll continue thinking where we might contribute - but if you have any specific ideas where there are deficiencies in the tooling let us know!