Wow. Thanks to the combined input of all three of you, my problem is now completely solved!
@DBear’s solution of adding the ‘get’ function to the click event nailed it, and everything’s now working exactly as I want it to.
One thing I should mention is that it’s important to ensure that things are firing in the right order. I noticed that most of my links were acting correctly, but that some were still causing the jump even after the new JS was added. It turns out that the misbehaving ones had the “Run JavaScript” action before the “Jump to Scene” one, because I’d applied them inconsistently. Once I fixed them to all have the JS after the jump, everything was cool.
Thanks so much to all of you; I really appreciate the help on this.
I’ll be back the next time I have a perplexing problem.
Regards,
Jeff