now I’m on the right track, thanks.
I think this would be a good alterantive to build a scene with the basics; but a complex project will always be too complex to understand even with the graphic structure.
but I agree that the graphic tree is useful, maybe faster than the timeline, but I wonder if the effort (you did some good examples) makes sense in Hype.
I remember some work in 3dStudio max for particle systems, it was a nightmare to connect the function to only some elements in large projects with a complex relationship between elements.