Creating multiples of same element and randomizing

So, a similar question was mentioned on the forums before. That's when I made the "Fishy" template.

Creating the particles manually makes it harder (perhaps impossible) to randomize — without coding. That's why I usually use JavaScript to create particles. You can see an example of this in "Circles with Grandma".

Basically, JavaScript is used to create and animated circles with SVG. They move randomly.

At the start of the scene, you could just move the timeline of the Symbol with JavaScript. That would essentially create the same effect.

By using JavaScript to create random numbers, you could randomize the start of your symbol timelines.

The first post in this thread might be the information you're looking for. Just use the... symbolInstance.goToTimeInTimelineNamed(timeInSeconds, timelineName) ...Hype API instead.

1 Like