Hi Jim,
Thanks so much for your time and input on both of my questions!
It’s very much appreciated.
It’s a big help to know that iOS does not allow volume changes, or muting - however, I’m bummed that that’s the case (although I guess it makes sense that there would be this restriction so that the user can control vol from the device).
That having been said, one curious thing is that I was able to manually set the volume (to create a mute effect) using Howler.js - and this actually worked on iOS! However, no matter what I tried, the starting synchronization of the playback was way off between my three audio files. If I could somehow get them to start at the same time then I’d be all set.
In this regard, I guess I’m confused as to why synchronized audio trigging works so well on all platforms (including iOS) when using Hype’s built -in controls, while at the same time, triggering synchronized audio with javascript (vanilla or howler.js) works so poorly?
I even tried making my tracks into an audio sprite (something that howler.js accommodates) so that all three parts were playing from a single audio file. No luck - sync still way off.
Can you think of any workarounds to get muting functionality (or successfully synchronized audio playback triggered via javascript) on iOS?
Regardless, I very much appreciate your help.
How amazing would it be if Hype 4 featured more robust audio options!
Thx again