Version 4.0 of Hype was a great upgrade, but there were big issues. I wanted to make a game with Hype, but there are issues with the Physics engine. In a healthy development environment, these improvements would already be added.
The problem with 4.x is especially problematic for animators.
Even if someone wanted to move their work to Hype, how would that happen? You can't make advanced shapes… even just a donut is a problem… unless you split that donut into two halves — which is awkward to work with.
- How would you import years worth of your vector artwork into Hype?
- How would you import animations that involve rigging / bones / joints?
And let's be real, the Windows / Mac problem is a non-starter for lots of people.
…and this is the bigger problem. I really do not like what Apple has done to the iWork apps!
There are alternatives to office apps. I don't need to use Pages, Numbers, or Keynote, but I liked that they didn't bother me. While pivot tables or mail merge are nice features, I don't normally do that kind of work. I didn't care that the apps weren't seeing major updates. I liked the consistency. What I also liked is how the software was integrated into the Apple ecosphere and it just worked.
Now, the apps try to upsell into renting software — the very dangerous situation that is at the root of this Adobe problem. I'd go to create a new document and there are all these little Apple Creator Studio icons all over the place.
That's tacky! ![]()
I've been pressing the “not now” option until I figure out how I want to solve this problem.
Ever play Crossy Road? The company that makes the game is “Hipster Whale”. It's a bit of a joke, as “whales” are the ones that spend a lot of money on in-app purchases. That's the main idea behind “freemium” games. Yet, I didn't play Crossy Road until it was on the Apple TV — without ads!
Is that what Apple wants to be?! Is that how they want to treat their ecosystem… like a mobile game app?! ![]()
I did an inventory of blockers, apps that were difficult to replace elsewhere. Apple just knocked four of them off the list. If the iWork apps are going to spam me, and if I can't trust the future of Final Cut Pro, that just leaves Hype.
So this is what brings it all together. One of the most popular posts on the forum is this… Windows / PC version of Tumult Hype …Tumult was told about the problem. I don't like Windows anymore — especially after version 11. Yet, this creates a humungous problem for Hype.
The community said… hey, you need to fix this problem …but the conversation was shut down. That's a rare occurrence here. What does that say to customers — it's not good!
At its core, Hype is for web development and web animation. If apps like Visual Studio Code, Inkscape, FileZilla, and others can run cross-platform — Mac, Windows, Linux — why can't Hype do that? It's been over 10 years since that forum post. If this is your flagship app, why wouldn't you want to solve that problem?
OUTSOURCE the problem if you hate working with Windows. Try doing a Kickstarter to hire someone to do the work. DO SOMETHING! These problems are fixable. Why isn't there action in Tumult land?!
Things were… different …back in December 31, 2020. I could see not being prepared during that moment in time. But the Hype 5 thread was created two years and a day ago. Tumult should have been all over this opportunity. That was a huge unforced error by Adobe — a big fumble!
I was being patient. I was being optimistic. But since nothing significantly positive happened, a great opportunity is being missed.
