if you download my example, you can see the input is inside the symbol "id="input1"".
if you delete the iphone -layout, the function is working. as soon as i create a new layout it stoppes.
this problem i also detected in my other games. there i use 4 layouts, but can´t use only 2 per scene.
i then created a redirection to the next scene, where the other 2 layouts are set.
i think, it´s a hype-bug, but i´m not shure.
here´s the same working example - layout splitted on different scenes - WORKING!
testScreens2.hype.zip (988,3 KB)