Thanks a bunch Daniel! I had found your other post (Creating an HTML5 Advertisement in Tumult Hype) about HTML5 Ads and had followed the instructions in that one, but it appears that AdRoll wants it differently.
##Previous Post
In your other post the the variable AND clickURL function were both added to the ‘head’ section. Then the button element had a new, single line Javascript that called that clickURL function.
##This Post Reply
In the answer to my post here, you still state that the variable should go in the head, but this time the clickURL function should NOT be added to the ‘head’ section. INSTEAD a ‘New Javascript function’ (windowOpen) should be added to the button element.
This makes more sense to me and is closer to what the AdRoll guideline seemed to suggest. Thanks for that clarification!
I don’t know if the element ID is required, it’s in the guidelines, so I will presume that it is. Thanks for showing me that too!
##Hype Pro
Kind of unrelated to this post, but I am wondering if doing these ad banners is something that the Pro version would help. I have about 20 ad banners to process. I’m currently using Hype 3.5.2. It looks like Hype Pro allows me to do something I’ve wanted to do with Hype for awhile - choose which scenes to export. The ads fall into three basic content groups of 7 sizes each. I would like to create just three Hype documents and export 7 ‘individual’ scenes with their own individual HTML and HypeResources folders, specific to each scene export. In other words, Hype1/Scene1 export would have a HypeResources folder that ONLY contains the resources for that scene.
Is that something that Hype Pro supports, or am I understanding that wrong?
Thanks again for your help!