The link you have posted is only viewable on you computer. It is the preview run by the built in Hype.app server.
We cannot link to you computer.
Please post the zipped up Hype project instead. Even if we could see the HTML page it would not be very useful for us to help as we cannot easily see what you have constructed and how…
1, place the wired headphone animations on it’s own Timeline.
2, Add another enter viewport trigger element like a rectangle across the scene. In the example below I have one that shows up as a red line. But for the real one you can set it to no colour and no border so it is not seen.
3, The Enter viewport should be set to continue the wired timeline.
Using continue will not ‘Start’ the timeline the next time you scroll the trigger into view because we are on continue and there is nothing else on the timeline to continue to.
Having the wire animation on it’s own timeline also frees you up on over complicating the Main Timeline.
Wow, I didn’t actually expect you to fix the issue! That’s so kind Mark, really made a big difference.
I can now see the power of the timeline feature. Not sure why all the items/objects show up on each timeline? Tried to delete the wired headphone from the Main timeline, it disappeared from both?
I’m going to post another question about the possibilities of Hype without knowing/using code, any answers on this would be great Mark
If you remove an element, you remove it from the scene because the Element is a real object on the Scene.
The Elements are NOT in the timelines.
All you need to do is change the way you are thinking about the Timelines.
Look at it as the Scene holds the Elements.
The Elements are objects on the Scene. Like real objects.
The Timelines are just visual aids for us to see and control different timings of changes to Elements properties ( Animations)
The Timelines are just break downs for us to control the element animations in fractions of time.
Having multiple timelines means we can layer these fractions of time on top of each other.
Each element on a scene can be controleled by any or all of these layers of timelines.
But remember the timelines are for us to control the element properties at any given time on any given timeline. They do not contain the Elements. The Scene does.