Here’s my scenario: An object comes into the screen with “Rotation follows motion path”, then a few more things animate. Then, once you click on the object, it continues a motion path.
The problem: during that interval while it waits for you to click it, it doesn’t keep the motion path angle, it goes back to its default!
To make matters worse, the second part of the motion path will not be joined properly with the first motion path. My original thought was to put the whole motion path on a separate timeline, with 3 keyframes: start, rest and finish. However, once it starts the rest-finish motion path, it will snap to an angle different than the angle it had at the end of the start-rest path. I guess I am expecting that if the animations are merged, the “rest” point would be just a point on a start-finish motion path, but that’s not how it works.
Here is a quick document showing the issue: https://dl.dropboxusercontent.com/u/34021950/HypeQ/MotionPathAngle/MotionPathAngle.html
https://dl.dropboxusercontent.com/u/34021950/HypeQ/MotionPathAngle/MotionPathAngle.hype.zip
How do you guys normally deal with issues like this? Because my only thought is to fiddle with the 2 motion paths until I have a same-y angle.