I have a question that hopefully someone may be able to help with…
In the attached image, you will see that I have a wheel that I would like to rotate to a marker when a segment is clicked on. The marker would then change colour to highlight it and the information in 2 boxes would update to match the subject of the segment clicked on.
I thought I could do it with multiple scenes, but then realised that it would have to be a lot of scenes to accommodate the updated position of each segment after being clicked.
If anyone has any thoughts on the best way to go about this I would really appreciate it.
On the fly example of a timeline with a small bit of JS.
Use vector shapes as buttons over the segments.
One key thing is if a vector shape is set to background colour none in the UI, when you click in the transparent area the click will pass through. So the trick is to set a color and then use the colour picker’s opacity slider and set it to 0 (zero)
Each segment has a data attribute indicating it’s time in the timeline. 0-7s
Another method for doing it without code, would be to use Relative Timelines. Basically each button would have a timeline set to use relative keyframes that will rotate to the spot with the marker and change the background color at the end of the rotation. It would also have keyframes which change back the rotation color of all the other wedges.
I will definitely look into using Relative Timelines. After looking at the examples, it kind of makes sense, but I really want to try and get my head around it all, so I will try and replicate my project this way too.