I'm looking at designing classes of objects... that can have a predictable behavior within narrow parameters.
What I would like to do is create a "library part" (whatever that might mean), where I could group some graphical elements together... like arrow shapes, a text field, etc... and have this "group" work like a drop in component, complete with the code necessary to generate events, return results, and to modify itself.
For example, say I had a couple of arrows on either side of a text field:
I'd like to be able to drop this group into a project and have click events on the arrows modify the numeric value in the center... and I'd like to have drag events on the text box drive a slider like behavior also modifying the text value.
Is this a reasonable thing to attempt with js and Hype?
Thanks... yes, I see that as about half of the equation... instances of groups... But I don't see how that solves the issues of getting data in and out... or setting parameters. I see animations... and that seems too different to be of use in this case.
The missing piece seems to have to be js, though I don't know what that would be.
Just to be a bit more clear with this tip/work around.
In the example I have a Timeline named yourFunctionSymbolExportLoader
This would normally mean that on export of the symbol the yourFunctions() would not be included.
So this is why I have that timeline. Because of the pause timeline, it effectively does nothing.