Do you have a general tutorial on custom behaviors? Docs ain’t much help.
Custom Behaviors are the solution we came up with to allow action triggering between different layers on a Hype document. They have a very specific use case: When we were working on Symbols, it became evident that it would be difficult to play timelines within a symbol from outside of it, or to target the Main Timeline of a scene when clicking an object within a symbol.
So if you have a button (not within a symbol) that you want to run a Symbol’s main timeline when clicked, you would do this:
- Enter the symbol (double click on it)
- At the bottom of the ‘Symbol’ inspector, click ‘Add New Behavior’
- Give the Custom Behavior a name
- Select ‘Start Timeline…’ / ‘Main Timeline’ (This action represents the timeline of the current context: the Symbol’s Main Timeline)
- Next, exit the symbol, select your button, and ‘Trigger Custom Behavior…’ and select that Behavior you created.
Likewise, you can make a custom behavior in the main scene and trigger it from within a symbol.
Knowledge base: Guides from the Tumult Team
Thanks for the quick reply. That really clears things up!
Your description here might be a valuable addition to the Documentation. It took me a bit of reading when I first started using Hype to figure out this useful feature as You are now succinctly describing it.