Hello all, I am interested in purchasing Tumult but I am having an issue with controlling the timeline. I am properly instantiating HYPE with the following:
function myCallback(hypeDocument, element, event) {
// do something with hypeDocument...
// HYPE.documents["documentName"] which is the same thing is also ready now
//alert('hypeloaded'); this works
//alert("id: " + element.id + " type: " + event.type); this works
//alert( hypeDocument.documentName() ); this works
//alert( hypeDocument.documentId() ); this works
//alert( hypeDocument.resourcesFolderURL() ); this works
//alert( hypeDocument.currentSceneName() ); this works
hypeDocument.pauseTimelineNamed('Main Timeline'); this does not work
return true;
}
if("HYPE_eventListeners" in window === false) {
window.HYPE_eventListeners = Array();
}
window.HYPE_eventListeners.push({"type":"HypeDocumentLoad", "callback":myCallback});
Does anyone have any idea why everything would appear to work but I cannot pause the playback with that command that targets the timeline name? I have also tried to create a new timeline and name it something else but that doesn’t work either. I really love the software so far but I need to figure this out before my trial is up for purchase. Thanks in advance.
I am trying to control it via js from the html file. Is this not possible?
Everything else alerts as it should.
I’m doing it via document ready with jquery. It should work no? Also, using a timeout is a really nasty way to avoid an issue. The callback should fire on success yes? It does fire and I can do everything except control the animation. I really don’t want to intermingle js with a simple timeline animation if it’s possible.
The HypeDocumentLoad callback is too soon; no scene or timeline has been loaded at this point so you can’t really pause it. You can use it for the HypeSceneLoad event if you want (note the callback will be triggered for every scene), or set this up in the app with the ‘On Scene Load’ action in the scene inspector.