Buenas tardes comunidad, quisiera saber si hay alguna forma de saber cuantos click dan al tratar de resolver un juego al estilo de donde esta waldo?
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The easiest non-code way to do this is to create a timeline that animates the inner text of a score box in steps. It would have a pause timeline action at each step. Then you can call a continue timeline action for that timeline to advance the score. Using a start timeline action would reset.
This has some issues like having a maximum cap as to what the score could be (as much as you animate) and might not be flexible for other reasons. JavaScript code may be a better solution. Some questions would be:
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When do you need the data reset/how long should it be persisted? Do you just need it for a portion of a scene, do you need it to last for the length of a whole scene, do you need it to stay just when showing the .html page, or do you need it to persist beyond reloads/navigation?
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What do you want to do with the data afterwards?
A basic javascript solution that just shows the click count would be setup via these steps:
- Create a text element with a Unique Element ID (in the Identity Inspector) of "score"
- For each guess, use an action set to Run JavaScript with code like:
// advance the guess count if(window.guessCount == null) { window.guessCount = 0; } window.guessCount += 1; // show it in the score box hypeDocument.getElementById("score").innerHTML = "" + window.guessCount;
- If the guess is correct, you can run javascript that resets the score just like:
// set the score back to 0 window.guessCount = 0; // show it in the score box hypeDocument.getElementById("score").innerHTML = "" + window.guessCount;