Hi,
Good catch.
Basically a new time is firing overtime the scene loads thus producing multiple texts.
Change the main code to :
var charS = "Here is some text to type out @ And this is a second line. @@@ this is a third line with 3 returns above"
var charArray = charS.split('');
var textElement = hypeDocument.getElementById('text');
var counter;
var i=0;
window.thisFire = setInterval(function(){
if (i == charArray.length){
clearInterval( window.thisFire);
return;
}
var charItem = charArray[i];
if (charItem == "@"){
charItem = "\<br\>";
}
textElement.innerHTML = textElement.innerHTML + charItem;
i++;
}, 200);
So all we are doing there is making the variable that holds the timer into a global one.
window.thisFire
Than ad a new javascript function to the Scene unload Actions and add :
clearInterval( window.thisFire);
This will cancel the timer.