Spritesheet Game built with Hype

Playing around with Spritesheet Animation and came up with this simple timer-based game. Would love any usability feedback.

http://darrenscorner.com/hype/CoinGrab/CoinGrab.html

This version requires a keyboard so it doesn’t work very well on smartphone browsers. May make a touchscreen version in the next few weeks if I have time.

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Good responsiveness to the keyboard input

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Wonderful execution!!
Love it!!

@darren_pearson this is your second game in the gallery

I love arcade! compliments!

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Thank You! I had fun creating it!

I got 2000! This game is helping me get the hang of using the arrow keys on the MacBook keyboard :slight_smile:.

One improvement could be to make the collision detection work so if the character touches any part of the coin it will count; I found I needed to keep moving around to get the hit point even though it looked like I should have gotten it.

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Thanks! I did the collision detection based off the distance between the top left position of the coin and the top left position of the character. Next time, I plan to do it based off the center point of each element.

Appreciate the feedback!

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My recommendation would be to see if either bounding boxes of the element vs. player intersect; this way any contact will work to pick up the coin!

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Is that on your to-do list for Hype? :smile:

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Ha :slight_smile:. It is a good request, definitely.

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