I’m having a lot of trouble getting this web page to look right on mobile devices: http://www.everblaze.com/evr/evr.html. It looks fine on desktops/laptops, and even on an iPad (both portrait and landscape). But when I try to look at it on an iPhone or Android phone (I have a Galaxy S6), it doesn’t seem to work. If I tap the screen a couple times everything zooms out and it looks right but when it first loads, it’s zoomed way in (both portrait and landscape).
Here are two mobile screenshots of what it looks like when the page first loads:
There it is @344kellogg, the breakpoints of the iPhone 6 or the Galaxy S6 are at a smaller resolution. You are going to need another layout for mobile phones. Then, use Safari’s Developer options and go to > Develop> Responsive Design Mode to check how the website looks across multiple layouts (screen shot attached).
Thanks. So I need to create layouts for each size (9 layouts)? What about Android? With iOS there are a set number of screen sizes. But with Android there are hundreds. What would be the best way to handle everything else?
@344kellogg, a general rule of thumb is considering scaling and breakpoints between the smallest size and largest size displays audience. I generally do 3 layouts (phone, tablet, and desktop). From here on, play with the layouts and devices to see what best suites your audience.
I found this website that shows pixel sizes for a bunch of different devices: http://mydevice.io/devices/. Two questions: 1) Is it necessary to create unique layouts for everything, assuming I want to avoid any scrolling (which I guess requires a fixed height and width?)? And 2) Does the pixel ratio impact what I’m doing with Hype? Thanks.
Thanks. What do I need to do to account for the pixel ratio? Is it just a matter of creating layouts with the correct pixel height and width? Or is there something else that needs to be adjusted in the Hype interface?