Well, maybe it's my perspective, but I see this as a weak point with Tumult / Hype. When I think of Flash, there are three main categories... Annoying Banner Ads, Videos and Games.
Sure, Flash could be used to add interactivity to websites, but I remember it being mostly for ads, videos and games.
With HTML5, the need for special plugins to play videos is gone. I don't even need Hype to manage that. Interactivity is good, Hype excels at this, but this space is highly competitive. That leaves games.
I like the new physics settings, but Hype 3.0 falls just short of a decent game development tool.
I can understand wanting to keep a neat forum. Also, focusing on games could attract a crowd that's quite vocal and high-maintenance. Yet, why isn't there more focus on game development – especially considering how popular it was with Flash?
There really isn't much to creating iBooks widgets with Hype. It just works. The only major problem I've seen is on Apple's side. And since Hype doesn't directly export to iOS, I don't see much appeal to the Mobile Apps category.
Lately, I've been wondering if game development is childish and a waste of time. It's a tough debate, as it's such a waste of brain power – so many people mindlessly tapping away on their phones. Sure, people can learn a lot through gaming. But unfortunately, too many people take it to excess. It can be very unhealthy.
And yet, mobile gaming is a multi-billion dollar industry. Because mobile devices are fun, that's one of the main reasons why people run out to buy them. That helps drive an industry. It creates jobs. It pushes technology forward.
It seems that Tumult is having this debate too.
Hype can be used to make certain games, but I don't think Tumult sees Hype as a game development platform. At least, not yet. Not having a gaming forum is part of that problem. It shows that game development is not a focus. Maybe that's OK. Maybe Hype doesn't need to focus on game development. Maybe I shouldn't focus on game development either.