I’m testing some functionality for an upcoming project. I want to use some 360 object panoramas. So I imported 12 images of a small statue and used a very simple On Drag action on the timeline. But now I need some inertia: on the first frame I want to be able to go to the last frame and on the last frame I want to go back to the first frame so the dragging is real 360 degrees forward and reverse.
Probably I need some Javascript, but maybe it’s possible with an simpler solution. I attached my file. Just very basic, and no cleaned up image sequence.
I went to the 12s keyframe and changed the image background to the first image.
I then worked forward 1 second and changed the image background.
1 second after the last image change. I placed a timeline action to go to 12s keyframe.
I then went back to the 12s keyframe and worked in reverse (counting down) and changed the image background every second until the last image.
then place a timeline action to go to 12s keyframe at that end.
In the main scene. I set up the drag (reverse) and a unload to go to 12s keyframe on the time line.
The reason for the change background instead of the opacity, is you get no blurring of image transition.
Note; I do not think that the way I was doing the rotation ( i.e a mirror ) is going to work really fantastic, because it seemed slower loading. But maybe if the images are small enough this may be mitigated ?. ( which was what I was going to try next before the crash)
Thanks @MarkHunte ! Sounds like An interesting idea. And indeed if the blurring can be avoided it would be great. Let’s see if I can reproduce your steps without the dreadfull crash. Anyway, thank you very much for testing this and sharing your ideas!